GLtron - Installation from source If you install from CVS, read also README.CVS Requirements: Get a working OpenGL / Mesa installation Get libpng / zlib (standard on almost any system) Get SDL-1.2 (1.1 might work, but is unsupported) If you want sound, you need to grab SDL_sound 0.1.4 or later from http://icculus.org/SDL_sound/ Required libraries for SDL_sound: libmikmod 3.1.5 or newer Compiling: ./configure make And (probably as root) make install Data files get installed by default to /usr/local/share/gltron The config file gets stored in $HOME/.gltronrc and any screenshots you make get stored in $HOME/gltron-$version-$index.png You can tweak most file locations using ./configure options. Try ./configure --help If you want to play from the source directory, use ./configure --enable-localdata GLtron will then chdir() to the binary location upon startup, and load things from there. This is useful for the loki installer. You can put everything (binary & data) into one directory, and but a symlink into e.g. /usr/local/bin. Usage: 'gltron -h' lists a few runtime options. Most notably is the -O option, which will speed things up greatly *if you don't have a 3D card*. Don't use this unless the game runs really slow, the visuals will suffer terribly. Start gltron with the -s option if you don't want the sound playing. Visit http://www.gltron.org/ frequently for updates and patches!