/* Copyright (C) 2021 Gentoo-libre Install This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "lookup.h"//contains a 2D array mapped to the display #define WIDTH 64 #define HEIGHT 32 int main(int argc, char *argv[]) { SDL_Window *window; SDL_Renderer *renderer; SDL_Texture *texture; SDL_Event event; if (SDL_Init(SDL_INIT_VIDEO) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 3; } window = SDL_CreateWindow("SDL_CreateTexture", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH*16, HEIGHT*16, SDL_WINDOW_RESIZABLE); renderer = SDL_CreateRenderer(window, -1, 0); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);//create a texture for direct pixel access int pitch;//pixel pitch int *pixels = NULL;//pointer that will later point to the pixels while (1) { int ret = SDL_LockTexture(texture, NULL, (void **) &pixels, &pitch);//lock the texture for direct pixel access if (ret != 0){SDL_Log("ret=%d pix=%p error=%s", ret, pixels, SDL_GetError());} //display checkerboard pattern int i, j; for (i=0; i<32; ++i) { if (i % 2 == 0) { for (j=0; j<64; j+=2) { pixels[display[i][j]] = 0xFFFFFFFF; //white } } else { for (j=1; j<64; j+=2) { pixels[display[i][j]] = 0xFFFFFFFF; //white } } } // pixels[2047] = 0xfff0;//blue // pixels = pixels + pitch; //pitch doesn't need to be changed SDL_UnlockTexture(texture); SDL_RenderCopy(renderer, texture, NULL, NULL);//copy the texture to the rendered SDL_RenderPresent(renderer);//render the texture to the renderer //SDL delay seems to case a bug when pressing the x or Alt+F4 does not close for some time SDL_Delay(80);//An ~80ms delay between redrawing and polling for SDL_QUIT saves CPU time while still retaining quick resizing and closing SDL_PollEvent(&event); if(event.type == SDL_QUIT){break;} } SDL_DestroyRenderer(renderer); SDL_Quit(); return 0; }