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	/* nyancat in GNU C
	Copyright © 2023-2024 DiffieHellman

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU Affero General Public License as
	published by the Free Software Foundation, either version 3 of the
	License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU Affero General Public License for more details.

	You should have received a copy of the GNU Affero General Public License
	along with this program.  If not, see <https://www.gnu.org/licenses/>.
	*/

#ifndef GLOBALS_H
#define GLOBALS_H

#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <bsd/sys/queue.h> // linked list implementation

#define FRAMERATE 14
#define BUF_SZ 1024
/* the amount to offset the rainbow off the center of the cat */
#define OFFSET 25
#define PI 3.14159265
#define BASE_PATH "res"

/* type definitions */
typedef struct {
    int x, y;
} coords;

typedef struct cat cat_instance;
struct cat
	{
	coords loc;
	/* direction cat in bouncing in - only used if bounce is set */
	coords bounce_direction;
	/* magic to handle the linked list */
	LIST_ENTRY(cat) entries;
	};
extern struct head_cat cat_list;

typedef struct rainbow rainbow_instance;
struct rainbow
	{
	coords loc;
	unsigned sprite;
	/* magic to handle the linked list */
	LIST_ENTRY(rainbow) entries;
	};
extern struct head_rainbow rainbow_list;

typedef struct sparkle sparkle_instance;
struct sparkle
	{
	unsigned short frame, speed;
	short frame_mov;
	unsigned short layer;
	coords loc;
	/* magic to handle the linked list */
	LIST_ENTRY(sparkle) entries;
	};
extern struct head_sparkle sparkle_list;

LIST_HEAD(head_cat, cat);
LIST_HEAD(head_rainbow, rainbow);
LIST_HEAD(head_sparkle, sparkle);

extern unsigned screen_width, screen_height, t, cat_num;
extern int sound_volume, sparkle_spawn_counter, cat_width, cat_height, rainbow_width, rainbow_height, sparkle_width, sparkle_height, cat_count, sparkle_count, rainbow_count, sparkle_pos;
extern uint32_t cat_sprite, rainbow_sprite, sparkle_sprite;
extern double cat_size;
extern bool running, sound, fullscreen, cursor, sine, bounce;
extern char *cat_dir;

extern SDL_Event event;
extern Mix_Music *music;
extern SDL_Renderer *renderer;
extern SDL_Texture *cat_texture, *rainbow_texture, *sparkle_texture;

#endif