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authorGentoo <installgentoo@endianness.com>2022-07-22 23:18:14 +1000
committerGentoo <installgentoo@endianness.com>2022-07-22 23:18:14 +1000
commit51d1734677dcb540900bfffa2536215acf246f2d (patch)
treed5d571278c5ad132103b1cbf9bcc2124832b27d5
parente17444df6b97a65b134c93229ca49df623935ff3 (diff)
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fixed some warnings
-rw-r--r--nebu/filesystem/filesystem.c2
-rw-r--r--nebu/include/filesystem/nebu_filesystem.h2
-rw-r--r--nebu/video/png_texture.c12
-rw-r--r--src/game/init.c14
-rw-r--r--src/include/configuration/configuration.h2
-rw-r--r--src/include/game/init.h4
-rw-r--r--src/input/input.c2
-rw-r--r--src/video/trail.c24
8 files changed, 31 insertions, 31 deletions
diff --git a/nebu/filesystem/filesystem.c b/nebu/filesystem/filesystem.c
index 4576087..36299dc 100644
--- a/nebu/filesystem/filesystem.c
+++ b/nebu/filesystem/filesystem.c
@@ -2,7 +2,7 @@
#include <stdio.h>
-void initFilesystem(int argc, const char *argv[]) {
+void initFilesystem(int argc, char *argv[]) {
dirSetup(argv[0]);
}
diff --git a/nebu/include/filesystem/nebu_filesystem.h b/nebu/include/filesystem/nebu_filesystem.h
index 14759f5..cd6375a 100644
--- a/nebu/include/filesystem/nebu_filesystem.h
+++ b/nebu/include/filesystem/nebu_filesystem.h
@@ -7,7 +7,7 @@
#include <stdio.h>
#include <stdlib.h>
-extern void initFilesystem(int argc, const char *argv[]);
+extern void initFilesystem(int argc, char *argv[]);
extern List* readDirectoryContents(const char *dirname, const char *prefix);
diff --git a/nebu/video/png_texture.c b/nebu/video/png_texture.c
index 0721523..6576307 100644
--- a/nebu/video/png_texture.c
+++ b/nebu/video/png_texture.c
@@ -28,7 +28,7 @@ png_texture* load_png_texture(char *filename) {
png_structp png_ptr;
png_infop info_ptr;
png_byte **row_pointers;
-
+
f = fopen(filename, "rb");
if(f == NULL) {
fprintf(stderr, ERR_PREFIX "can't open file %s\n", filename);
@@ -72,11 +72,11 @@ png_texture* load_png_texture(char *filename) {
fclose(f);
return NULL;
}
-
+
switch(color_type) {
case PNG_COLOR_TYPE_RGB: zsize = 3; break;
case PNG_COLOR_TYPE_RGB_ALPHA: zsize = 4; break;
- default:
+ default:
fprintf(stderr, "unknown png color type\n");
return NULL;
}
@@ -86,11 +86,11 @@ png_texture* load_png_texture(char *filename) {
tex->width = x;
tex->height = y;
tex->channels = zsize;
-
+
/* get pointers */
row_pointers = (png_byte**) malloc(y * sizeof(png_byte*));
for(i = 0; i < y; i++)
- row_pointers[i] = tex->data + (y - i - 1)
+ row_pointers[i] = tex->data + (y - i - 1)
* zsize * x;
png_read_image(png_ptr, row_pointers);
@@ -122,7 +122,7 @@ png_texture* mipmap_png_texture(png_texture *source, int level,
mip->channels = source->channels;
fx = (source->width > 1) ? 2 : 1;
fy = (source->height > 1) ? 2 : 1;
-
+
mip->width = source->width / fx;
mip->height = source->height / fy;
mip->data = (unsigned char*) malloc(mip->width * mip->height *
diff --git a/src/game/init.c b/src/game/init.c
index 2598ad1..e785cb0 100644
--- a/src/game/init.c
+++ b/src/game/init.c
@@ -4,7 +4,7 @@
#include "base/util.h"
#include "scripting/scripting.h"
-void initSubsystems(int argc, const char *argv[]) {
+void initSubsystems(int argc, char *argv[]) {
initFilesystem(argc, argv);
initScripting();
init_c_interface();
@@ -23,12 +23,12 @@ void initScripting(void) {
runScript(PATH_SCRIPTS, "joystick.lua");
}
-void initConfiguration(int argc, const char *argv[])
+void initConfiguration(int argc, char *argv[])
{
/* load some more defaults from config file */
runScript(PATH_SCRIPTS, "config.lua");
runScript(PATH_SCRIPTS, "artpack.lua");
-
+
/* go for .gltronrc (or whatever is defined in RC_NAME) */
{
char *path;
@@ -47,7 +47,7 @@ void initConfiguration(int argc, const char *argv[])
exit(1); // something is seriously wrong
}
}
-
+
if(!isSetting("version") || getSettingf("version") < 0.70f) {
/* load some more defaults from config file */
runScript(PATH_SCRIPTS, "config.lua");
@@ -61,7 +61,7 @@ void initConfiguration(int argc, const char *argv[])
runScript(PATH_SCRIPTS, "artpack.lua");
printf("[warning] defunct config file found, overriding using defaults\n");
}
-
+
setSettingf("version", 0.70f);
/* parse any comandline switches overrinding the loaded settings */
@@ -69,7 +69,7 @@ void initConfiguration(int argc, const char *argv[])
/* sanity check some settings */
checkSettings();
-
+
/* intialize the settings cache, remember to do that everytime you
change something */
updateSettingsCache();
@@ -95,7 +95,7 @@ void initAudio(void) {
Sound_initTracks();
Sound_setup();
}
-
+
void initGame(void) {
/* initialize the rest of the game's datastructures */
initGameStructures();
diff --git a/src/include/configuration/configuration.h b/src/include/configuration/configuration.h
index 58045a0..ced5ccc 100644
--- a/src/include/configuration/configuration.h
+++ b/src/include/configuration/configuration.h
@@ -1,7 +1,7 @@
#ifndef CONFIGURATION_H
#define CONFIGURATION_H
-extern void parse_args(int argc, const char *argv[]);
+extern void parse_args(int argc, char *argv[]);
extern void updateSettingsCache(void);
extern void initColors(void);
extern void checkSettings(void);
diff --git a/src/include/game/init.h b/src/include/game/init.h
index 33b17ed..9a8eabe 100644
--- a/src/include/game/init.h
+++ b/src/include/game/init.h
@@ -1,9 +1,9 @@
#ifndef INIT_H
#define INIT_H
-extern void initSubsystems(int argc, const char *argv[]);
+extern void initSubsystems(int argc, char *argv[]);
extern void initScripting(void);
-extern void initConfiguration(int argc, const char *argv[]);
+extern void initConfiguration(int argc, char *argv[]);
extern void initVideo(void);
extern void initAudio(void);
extern void initInput(void);
diff --git a/src/input/input.c b/src/input/input.c
index 39acfa2..905fdc0 100644
--- a/src/input/input.c
+++ b/src/input/input.c
@@ -120,7 +120,7 @@ void keyGame(int state, int k, int x, int y)
}
}
-void parse_args(int argc, const char *argv[]) {
+void parse_args(int argc, char *argv[]) {
int i;
while(argc--) {
if(argv[argc][0] == '-') {
diff --git a/src/video/trail.c b/src/video/trail.c
index f1b276d..5805e16 100644
--- a/src/video/trail.c
+++ b/src/video/trail.c
@@ -7,7 +7,7 @@
static float normal1[] = { 1.0, 0.0, 0.0 };
static float normal2[] = { 0.0, 1.0, 0.0 };
-/*
+/*
getDists returns the minimum distance from (the wall) *line to the
specified (eye) point
the z component is ignored
@@ -19,7 +19,7 @@ float getDist(segment2 *s, float* eye) {
n[1] = s->vStart.v[1] - s->vDirection.v[0];
tmp[0] = eye[0] - s->vStart.v[0];
tmp[1] = eye[1] - s->vStart.v[1];
- if(n[0] == n[1] == 0) return length(tmp);
+ if(n[0] == 0 && n[1] == 0) return length(tmp);
return abs(scalarprod2(n, tmp) / length(n));
}
@@ -33,13 +33,13 @@ float dists[] = { BOW_DIST2, BOW_DIST3, BOW_DIST1, 0 };
float getSegmentEndX(Data *data, int dist) {
float tlength, blength;
segment2 *s = data->trails + data->trailOffset;
-
- if(dirsX[data->dir] == 0)
+
+ if(dirsX[data->dir] == 0)
return s->vStart.v[0] + s->vDirection.v[0];
tlength = segment2_Length(s);
blength = (tlength < 2 * BOW_LENGTH) ? tlength / 2 : BOW_LENGTH;
- return
+ return
s->vStart.v[0] + s->vDirection.v[0] -
dists[dist] * blength * dirsX[ data->dir ];
}
@@ -53,7 +53,7 @@ float getSegmentEndY(Data *data, int dist) {
tlength = segment2_Length(s);
blength = (tlength < 2 * BOW_LENGTH) ? tlength / 2 : BOW_LENGTH;
- return
+ return
s->vStart.v[1] + s->vDirection.v[1] -
dists[dist] * blength * dirsY[ data->dir ];
}
@@ -71,7 +71,7 @@ float getSegmentUV(segment2 *s) {
return segment2_Length(s) / DECAL_WIDTH;
}
-/*
+/*
drawTrailLines() draws a white line on top of each trail segment
the alpha value is reduced with increasing distance to the player
*/
@@ -110,14 +110,14 @@ void drawTrailLines(Player *p, PlayerVisual *pV) {
glBegin(GL_LINES);
s = data->trails;
- while(s != data->trails + data->trailOffset) {
+ while(s != data->trails + data->trailOffset) {
/* the current line is not drawn */
/* compute distance from line to eye point */
dist = getDist(s, cam->cam);
alpha = (game2->rules.grid_size - dist / 2) / game2->rules.grid_size;
// trail_top[3] = alpha;
glColor4fv(trail_top);
-
+
if(s->vDirection.v[1] == 0) normal = normal1;
else normal = normal2;
glNormal3fv(normal);
@@ -152,14 +152,14 @@ void drawTrailLines(Player *p, PlayerVisual *pV) {
/* glEnable(GL_LIGHTING); */
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH); /* disable line antialiasing */
-
+
/*
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
*/
}
-/*
+/*
drawTrailShadow() draws a alpha-blended shadow on the floor for each
trail segment.
The light source source is (in homogenous coordinates)
@@ -198,7 +198,7 @@ void drawTrailShadow(Player* p, PlayerVisual *pV) {
mesh.pTexCoords = (vec2*) malloc(1000 * sizeof(vec2));
mesh.pIndices = (unsigned short*) malloc(1000 * 2);
mesh.iUsed = 0;
-
+
trailGeometry(p, pV, &mesh, &vOffset, &iOffset);
bowGeometry(p, pV, &mesh, &vOffset, &iOffset);
trailStatesShadowed();