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#include "audio/nebu_SourceEngine.h"

namespace Sound {
  void SourceEngine::GetModifiers(float& fPan, float& fVolume, float& fShift) {
    Source3D::GetModifiers(fPan, fVolume, fShift);
    fVolume *= _speedShift;
    fShift *= _pitchShift;
  }
}