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#ifndef NEBU_Sound_SourceCopy_H
#define NEBU_Sound_SourceCopy_H
#include "audio/nebu_Sound.h"
#include "audio/nebu_SoundSystem.h"
#include "audio/nebu_SourceSample.h"
#include "base/nebu_Vector3.h"
namespace Sound {
class SourceCopy : public Source {
public:
SourceCopy(SourceSample *source) {
_source = source;
_position = 0;
};
SourceSample* _source;
virtual int Mix(Uint8 *data, int len);
// protected:
int _position;
};
}
#endif
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