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#include "game/gltron.h"
/* very brief - just the pause mode */
void idlePause(void) {
Sound_idle();
game2->time.dt = 0;
doCameraMovement();
scripting_RunGC();
SystemPostRedisplay();
}
void displayPause(void) {
drawGame();
drawPause(gScreen);
SystemSwapBuffers();
}
void keyboardPause(int state, int key, int x, int y) {
if(state == SYSTEM_KEYSTATE_UP)
return;
switch(key) {
case 27:
SystemExitLoop(RETURN_PAUSE_ESCAPE);
break;
case SYSTEM_KEY_F1: changeDisplay(0); break;
case SYSTEM_KEY_F2: changeDisplay(1); break;
case SYSTEM_KEY_F3: changeDisplay(2); break;
case SYSTEM_KEY_F4: changeDisplay(3); break;
case SYSTEM_KEY_F5: saveSettings(); break;
case SYSTEM_KEY_F10: nextCameraType(); break;
case SYSTEM_KEY_F11: doBmpScreenShot(gScreen); break;
case SYSTEM_KEY_F12: doPngScreenShot(gScreen); break;
case SYSTEM_KEY_UP: consoleScrollBackward(1); break;
case SYSTEM_KEY_DOWN: consoleScrollForward(1); break;
case SYSTEM_KEY_TAB:
// SystemExitLoop(RETURN_MENU_PROMPT);
break;
default:
if(game->pauseflag == PAUSE_GAME_FINISHED)
initData();
/* lasttime = SystemGetElapsedTime(); */
SystemExitLoop(RETURN_GAME_UNPAUSE);
break;
}
}
void initPause(void) {
SystemHidePointer();
SystemWarpPointer(MOUSE_ORIG_X, MOUSE_ORIG_Y);
/* disable game sound effects */
Audio_DisableEngine();
/*
* TODO: Provide an option to disable game music here.
* Game should be totally silent in pause mode. (Nice when
* the boss is walking by, phone call, etc...)
*/
/* set pause flag to suspended */
if (game->pauseflag != PAUSE_GAME_FINISHED) {
game->pauseflag = PAUSE_GAME_SUSPENDED;
}
updateSettingsCache();
}
void exitPause(void) {
/* sound effects are re-enabled in enterGame() */
// Audio_EnableEngine();
}
void initPauseGL(void) {
initGLGame();
}
Callbacks pauseCallbacks = {
displayPause, idlePause, keyboardPause,
initPause, exitPause, initPauseGL, gameMouse, gameMouseMotion, "pause"
};
void keyboardPrompt(int state, int key, int x, int y) {
if(state == SYSTEM_KEYSTATE_UP)
return;
switch(key) {
case 27:
case SYSTEM_KEY_TAB:
SystemExitLoop(RETURN_PAUSE_ESCAPE);
break;
case SYSTEM_KEY_RETURN:
/* promptEvaluate(); */
break;
}
}
void initPrompt(void) { }
void exitPrompt(void) { }
Callbacks promptCallbacks = {
displayPause, idlePause, keyboardPrompt,
initPrompt, exitPrompt, NULL, NULL, NULL, "prompt"
};
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