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/* gltron Copyright (C) 1999 by Andreas Umbach <marvin@dataway.ch> */ #include "SDL.h" #include "game/init.h" #include "filesystem/path.h" #include "base/util.h" #include "SDL.h" int main(int argc, char *argv[] ) { initSubsystems(argc, argv); runScript(PATH_SCRIPTS, "main.lua"); return 0; }