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#ifndef DATA_H
#define DATA_H
#include "basic_types.h"
#include "game_data.h"
#include "client_data.h"
/* general data structures */
#define PLAYER_IS_ACTIVE(x) ((x)->data->speed > 0)
enum {
GAME_SINGLE = 1,
#ifdef RECORD
GAME_SINGLE_RECORD = 2,
GAME_PLAY = 4,
GAME_PLAY_NETWORK = 8,
GAME_NETWORK_RECORD
#endif
};
#endif
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