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#include "video/video.h"
#include "filesystem/path.h"
#include "base/util.h"
#include "Nebu_scripting.h"
#include "Nebu_filesystem.h"
void initArtpacks(void) {
const char *art_path;
List *artList;
List *p;
int i;
art_path = getDirectory( PATH_ART );
artList = readDirectoryContents(art_path, NULL);
if(artList->next == NULL) {
fprintf(stderr, "[fatal] no art files found...exiting\n");
exit(1); /* OK: critical, installation corrupt */
}
i = 1;
for(p = artList; p->next != NULL; p = p->next) {
if(strncmp((char*)p->data, "Makefile", 8)) {
scripting_RunFormat("artpacks[%d] = \"%s\"", i, (char*) p->data);
i++;
}
}
scripting_Run("setupArtpacks()");
}
void loadArt(void) {
char *path;
char *artpack;
runScript(PATH_SCRIPTS, "artpack.lua"); // load default art settings
scripting_GetGlobal("settings", "current_artpack", NULL);
scripting_GetStringResult(&artpack);
fprintf(stderr, "[status] loading artpack '%s'\n", artpack);
path = getArtPath(artpack, "artpack.lua");
free(artpack);
if(path != NULL) {
scripting_RunFile(path);
free(path);
}
initTexture(gScreen);
initFonts();
}
void reloadArt(void) {
printf("[status] reloading art\n");
deleteTextures(gScreen);
loadArt();
}
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