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#include "video/video.h"
#include "filesystem/path.h"
#include "Nebu_filesystem.h"
void initFonts(void) {
char *path;
file_handle file;
char buf[100];
char gamefont[100];
char guifont[100];
char *game = NULL, *gui = NULL;
if(gameFtx != NULL) ftxUnloadFont(gameFtx);
if(guiFtx != NULL) ftxUnloadFont(guiFtx);
path = getPath(PATH_DATA, "fonts.txt");
if(path != NULL) {
file = file_open(path, "r");
while(file_gets(file, buf, sizeof(buf)) != NULL) {
if(sscanf(buf, "game: %s ", gamefont) == 1)
game = gamefont;
else if(sscanf(buf, "menu: %s ", guifont) == 1)
gui = guifont;
}
file_close(file);
free(path);
} else {
fprintf(stderr, "can't load fonts.txt\n");
exit(1); /* OK: critical, installation corrupt */
}
if(game == NULL || gui == NULL) {
fprintf(stderr, "incomplete font definition in fonts.txt\n");
exit(1); /* OK: critical, installation corrupt */
}
gameFtx = ftxLoadFont(game);
guiFtx = ftxLoadFont(gui);
if(gameFtx == NULL) {
fprintf(stderr, "can't load font %s\n", game);
exit(1); /* OK: critical, installation corrupt */
}
if(guiFtx == NULL) {
fprintf(stderr, "can't load font %s\n", gui);
exit(1); /* OK: critical, installation corrupt */
}
}
void deleteFonts(void) {
if(gameFtx != NULL)
ftxUnloadFont(gameFtx);
gameFtx = NULL;
if(guiFtx != NULL)
ftxUnloadFont(guiFtx);
guiFtx = NULL;
}
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