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-rw-r--r--draw.h147
1 files changed, 0 insertions, 147 deletions
diff --git a/draw.h b/draw.h
deleted file mode 100644
index ab81617..0000000
--- a/draw.h
+++ /dev/null
@@ -1,147 +0,0 @@
-#ifndef DRAW_H
-#define DRAW_H
-
-void add_sparkle(void)
- {
- sparkle_instance* new;
-
- new = ec_malloc(sizeof(sparkle_instance));
- new->loc.x = SCREEN_WIDTH + 80;
- new->loc.y = (rand() % (SCREEN_HEIGHT + sparkle_height)) - sparkle_height;
- new->frame = 0;
- new->frame_mov = 1;
- new->speed = 10 + (rand() % 30);
- new->layer = rand() % 2;
- list_add(&new->list, &sparkle_list);
- }
-
-void add_cat(unsigned int x, unsigned int y)
- {
- cat_instance* new;
-
- new = ec_malloc(sizeof(cat_instance));
- new->loc.x = x;
- new->loc.y = y;
- list_add(&new->list, &cat_list);
- }
-
-void add_rainbow(unsigned int x, unsigned int y)
- {
- rainbow_instance* new;
-
- new = ec_malloc(sizeof(rainbow_instance));
- new->loc.x = x;
- new->loc.y = y;
- new->sprite = rainbow_sprite;
- list_add(&new->list, &rainbow_list);
- }
-
-void update_rainbows()
- {
- cat_instance *c;
-
- /* Rainbows need to be placed according to the cat position (which changes constantly) */
- list_for_each_entry(c, &cat_list, list)
- {
- add_rainbow((SCREEN_WIDTH - rainbow_width) / 2 - OFFSET /* Default position in the center */
- - ((SCREEN_WIDTH - cat_width) / 2 - c->loc.x), /* Plus the amount the cat is off the center */
- (SCREEN_HEIGHT - rainbow_height) / 2 /* Default position in the center */
- - ((SCREEN_HEIGHT - cat_height) / 2 - c->loc.y));/* Plus the amount the cat is off the center */
- }
-
-
- rainbow_instance *r, *tmpr;
-
- /* Update the position of each rainbow that exists */
- list_for_each_entry_safe(r, tmpr, &rainbow_list, list)
- {
- r->loc.x -= rainbow_width;
-
- /* If rainbow if off the screen, delete and free() it */
- if ((r->loc.x + rainbow_width) < 0)
- {
- list_del(&r->list);
- free(r);
- }
- }
- }
-
-void update_sparkles()
- {
-
- sparkle_spawn_counter += rand() % SCREEN_HEIGHT;
- while (sparkle_spawn_counter >= 1000)
- {
- add_sparkle();
- sparkle_spawn_counter -= 1000;
- }
-
- sparkle_instance *s, *tmps;
- list_for_each_entry_safe(s, tmps, &sparkle_list, list)
- {
- s->loc.x -= s->speed;
- s->frame += s->frame_mov;
-
- if (s->frame + 1 >= sparkle_count || s->frame < 1){s->frame_mov = 0 - s->frame_mov;}
-
- if ((s->loc.x + sparkle_width) < 0)
- {
- list_del(&s->list);
- free(s);
- }
- }
- }
-
-void handle_sine()
- {
- cat_instance *c;
-
- list_for_each_entry(c, &cat_list, list)
- {
- double pos = (SCREEN_HEIGHT - cat_height)/2 * sin((2*PI*444444)*t);
- c->loc.y = ((SCREEN_HEIGHT - cat_height)/2 - pos);
- }
-
- t += 20;
- }
-
-void draw_cats()
- {
- cat_instance* c;
-
- list_for_each_entry(c, &cat_list, list)
- {
- SDL_Rect srcrect = {cat_sprite * cat_width, 0, cat_width, cat_height};
- SDL_Rect dstrect = {c->loc.x, c->loc.y, cat_width*cat_size, cat_height*cat_size};
-
- SDL_RenderCopy(renderer, cat_texture, &srcrect, &dstrect);
- }
- }
-
-void draw_rainbows()
- {
- rainbow_instance* r;
-
- list_for_each_entry(r, &rainbow_list, list)
- {
- SDL_Rect srcrect = {r->sprite * rainbow_width, 0, rainbow_width, rainbow_height};
- SDL_Rect dstrect = {r->loc.x, r->loc.y, rainbow_width*cat_size, rainbow_height*cat_size};
-
- SDL_RenderCopy(renderer, rainbow_texture, &srcrect, &dstrect);
- }
- }
-
-void draw_sparkles()
- {
- sparkle_instance* s;
-
- list_for_each_entry(s, &sparkle_list, list)
- {
- SDL_Rect srcrect = {sparkle_sprite * sparkle_width, 0, sparkle_width, sparkle_height};
- SDL_Rect dstrect = {s->loc.x, s->loc.y, sparkle_width*cat_size, sparkle_height*cat_size};
-
- SDL_RenderCopy(renderer, sparkle_texture, &srcrect, &dstrect);
- }
- }
-
-#endif