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#ifndef GLOBALS_H
#define GLOBALS_H
#define FRAMERATE 14
#define BUF_SZ 1024
/* the amount to offset the rainbow off the center of the cat */
#define OFFSET 25
#define PI 3.14159265
/* type definitions */
typedef struct {
int x, y;
} coords;
typedef struct cat cat_instance;
struct cat
{
coords loc;
/* magic to handle the linked list */
LIST_ENTRY(cat) entries;
};
struct head_cat cat_list;
typedef struct rainbow rainbow_instance;
struct rainbow
{
coords loc;
unsigned sprite;
/* magic to handle the linked list */
LIST_ENTRY(rainbow) entries;
};
struct head_rainbow rainbow_list;
typedef struct sparkle sparkle_instance;
struct sparkle
{
unsigned short frame, speed;
short frame_mov;
unsigned short layer;
coords loc;
/* magic to handle the linked list */
LIST_ENTRY(sparkle) entries;
};
struct head_sparkle sparkle_list;
SDL_Event event;
bool running = true, sound = true, fullscreen = true, cursor = false, sine = false;
int sound_volume = 128, sparkle_spawn_counter = 0;
Mix_Music *music;
#define BASE_PATH "res"
char *cat_dir;
LIST_HEAD(head_cat, cat);
LIST_HEAD(head_rainbow, rainbow);
LIST_HEAD(head_sparkle, sparkle);
int cat_width, cat_height, rainbow_width, rainbow_height, sparkle_width, sparkle_height;
SDL_Renderer *renderer;
SDL_Texture *cat_texture, *rainbow_texture, *sparkle_texture;
uint32_t cat_sprite, rainbow_sprite, sparkle_sprite;
int cat_count, sparkle_count, rainbow_count;
int sparkle_pos;
/* for sine */
unsigned t;
unsigned cat_num = 1;
double cat_size = 1;
/* default screen size for windowed */
unsigned SCREEN_WIDTH = 1200;
unsigned SCREEN_HEIGHT = 800;
#endif
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