1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
#ifndef GLOBALS_H
#define GLOBALS_H
#define FRAMERATE 14
#define BUF_SZ 1024
/* The amount to offset the rainbow off the center of the cat */
#define OFFSET 25
#define PI 3.14159265
/* Type definitions */
typedef struct {
int x, y;
} coords;
typedef struct cat_instance cat_instance;
struct cat_instance
{
coords loc;
struct list_head list;
};
typedef struct rainbow_instance rainbow_instance;
struct rainbow_instance
{
coords loc;
unsigned sprite;
struct list_head list;
};
typedef struct sparkle_instance sparkle_instance;
struct sparkle_instance
{
unsigned int frame, speed;
int frame_mov;
unsigned int layer;
coords loc;
struct list_head list;
};
SDL_Event event;
bool running = true, sound = true, fullscreen = true, cursor = false, sine = false;
int sound_volume = 128, catsize = 0, sparkle_spawn_counter = 0;
Mix_Music *music;
#define BASE_PATH "res"
char *cat_dir;
LIST_HEAD(sparkle_list);
LIST_HEAD(cat_list);
LIST_HEAD(rainbow_list);
int cat_width, cat_height, rainbow_width, rainbow_height, sparkle_width, sparkle_height;
SDL_Renderer *renderer;
SDL_Texture *cat_texture, *rainbow_texture, *sparkle_texture;
uint32_t cat_sprite, rainbow_sprite, sparkle_sprite;
int cat_count, sparkle_count, rainbow_count;
int sparkle_pos;
/* For sine */
unsigned t;
unsigned cat_num = 1;
double cat_size = 1;
unsigned SCREEN_WIDTH = 1200;
unsigned SCREEN_HEIGHT = 800;
#endif
|