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authorXylemon <xylem2020@gmail.com>2016-11-23 03:26:21 -0700
committerXylemon <xylem2020@gmail.com>2016-11-23 03:26:21 -0700
commit70c7b41a1581d6ce6750f96934494d0c39e07010 (patch)
treeed976105cb2bc1e1323dbef4989adb958ff18a7d
parent095b6c569e4fbe44c617c747cb0989dd0f7e58e2 (diff)
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Final README tweaking with some fixes and adjustments.
-rw-r--r--Credits.md28
-rw-r--r--README.Credits31
-rw-r--r--README.md158
3 files changed, 108 insertions, 109 deletions
diff --git a/Credits.md b/Credits.md
new file mode 100644
index 0000000..1f6cb69
--- /dev/null
+++ b/Credits.md
@@ -0,0 +1,28 @@
+Credits:
+--------
+
+- Xylemon <staff@bloodbathsoftworks.com>: "Programmer" and artwork.
+- Daniel Reurich <daniel@reurich.kiwi.nz>: Graphical character rework.
+- Brian Wellington <bwelling@xbill.org>: Programmer for XBill.
+- Matias Duarte <matias@hyperimage.com>: Artist for XBill.
+
+Additional Help:
+----------------
+
+- Daniel Reurich <daniel@reurich.kiwi.nz>: Creating and maintaining Debian/
+ Devuan packages and scripts.
+- Michael Shigorin <shigorin@gmail.com>: Configure and makefile clean up.
+ Along with the addition of the GTK2 patch.
+- Dmitrij D. Czarkoff <czarkoff@gmail.com>: for small code clean up and
+ OpenBSD modifications.
+- Vitalie Ciubotaru <vitalie@ciubotaru.tk>: for small code clean up.
+
+Specal Thanks to:
+-----------------
+
+- Eukos: His idea really.
+- Theo de Raadt: For allowing me to include Puffy.
+- Michael Larabel: For his hilarious story on XLennart and giving it
+ exposure.
+- Anyone who made third-party packages.
+- Anyone who enjoyed (or hated) the mod. \ No newline at end of file
diff --git a/README.Credits b/README.Credits
deleted file mode 100644
index ba3491a..0000000
--- a/README.Credits
+++ /dev/null
@@ -1,31 +0,0 @@
-Credits:
-
-Main Programmer:
-
-Brian Wellington <bwelling@xbill.org> for XBill 2.1.
-
-Gethyn ThomasQuail <xylem2020@gmail.com> for XLennart.
-
-Programming & graphics:
-
-Matias Duarte <matias@hyperimage.com> for XBill 2.0.
-
-Gethyn ThomasQuail <xylem2020@gmail.com> for XLennart.
-
-Daniel Reurich <daniel@reurich.kiwi.nz> for XLennart
- graphical character rework.
-
-Additional Credits:
-
-Daniel Reurich <daniel@reurich.kiwi.nz> for creating
-and maintaining Debian/Devuan packaging (1.1.1).
-
-Michael Shigorin <shigorin@gmail.com> for configure and
-makefile clean up. Along with the addition of the GTK2
-patch (1.1).
-
-Dmitrij D. Czarkoff <czarkoff@gmail.com> for small code
-clean up (1.1) and OpenBSD modifications.
-
-Vitalie Ciubotaru <vitalie@ciubotaru.tk> for small code
-clean up (1.1.1).
diff --git a/README.md b/README.md
index 4fb705c..c0605f0 100644
--- a/README.md
+++ b/README.md
@@ -1,15 +1,18 @@
-##XLennart
+XLennart
+========
-XLennart 1.1.1 - An XBill Modification
+An XBill Modification.
-##Maintainer Status
+Maintainer Status
+-----------------
(08/03/2015)
-I am no longer maintaining XLennart. If you would like to
-continue this project, contact me at xylem2020[at]gmail.com
+I am no longer maintaining XLennart. If you would like to continue this
+project, contact me via this email: staff@bloodbathsoftworks.com
-##Compiling
+Compiling
+---------
XLennart is very simple to compile, as all you need to do is:
@@ -21,91 +24,96 @@ XLennart is very simple to compile, as all you need to do is:
libXpm is required when using Motif or Athena widgets.
-##About
+About
+-----
Welcome to XLennart...
-Ever get the feeling that nothing is going right? You're a sysadmin,
-and someone's trying to destroy your computers. The little people
-running around the screen are trying to infect your computers with
-SystenD [TM], a virus cleverly designed to resemble a popular
-init system. Your objective is to click the mouse on them, ending
-the potential threat. If one of the people reaches a computer, it will
-attempt to replace your operating system with the virus it carries. It
-will then attempt to run off the screen with your vital software. The
-game ends when only 1 (or 0) of your computers are being productive.
-Additionally, some computers are connected with network cables. When
-one computer on a network becomes infected, a spark will be sent down
-the cable, and will infect the computer on the other end when it reaches
-there.
-
-Clicking the button on one of the little people will cause it to cry out
-in pain and melt (id software eat your heart out!), dropping the stolen
-os if it is carrying one. If a computer is running SystenD or is
-temporarily off, the os can be dragged back to the computer (or
-another computer compatible with that os). To extinguish a spark drag
-the bucket of water from the upper left corner onto it.
+Ever get the feeling that nothing is going right? You're a sysadmin, and
+someone's trying to destroy your computers. The little people running
+around the screen are trying to infect your computers with SystenD [TM], a
+virus cleverly designed to resemble a popular init system. Your objective
+is to click the mouse on them, ending the potential threat. If one of the
+people reaches a computer, it will attempt to replace your operating system
+with the virus it carries. It will then attempt to run off the screen with
+your vital software. The game ends when only 1 (or 0) of your computers are
+being productive. Additionally, some computers are connected with network
+cables. When one computer on a network becomes infected, a spark will be
+sent down the cable, and will infect the computer on the other end when it
+reaches there.
+
+Clicking the button on one of the little people will cause it to cry out in
+pain and melt (id software eat your heart out!), dropping the stolen os if
+it is carrying one. If a computer is running SystenD or is temporarily
+off, the os can be dragged back to the computer (or another computer
+compatible with that os). To extinguish a spark drag the bucket of water
+from the upper left corner onto it.
The status bar at the bottom tells the following:
- Number of Lenns on/off the screen
- Number of Computers running their init/off/SystenD
- Level
- Score
+- Number of Lenns on/off the screen
+- Number of Computers running their init/off/SystenD
+- Level
+- Score
-## Known Issues
+Known Issues
+------------
Though XLennart should work fine on most Linux and BSD distros, there are
still some problems since xBill is so old.
-If you encounter a problem with Motif, V.R. from darknedgy.net did this to
-compile XLennart:
+If you encounter a problem with Motif, V.R. from darknedgy.net did this
+to compile XLennart:
./configure --disable-motif
Then I edited the Makefile and added -lXpm to LDFLAGS.
- Then I had to edit UI.c and remove the #ifdef USE_MOTIF from the guis[] array,
- otherwise I got a missing symbol error.
+ Then I had to edit UI.c and remove the #ifdef USE_MOTIF from the guis
+ [] array, otherwise I got a missing symbol error.
make
This might not be an issue anymore with the improvements done to 1.1
-## Releases
+Releases
+--------
-Source Code (1.1.1)
+- Source Code (1.1.1)
https://github.com/Xylemon/xlennart/archive/1.1.1/xlennart-1.1.1.tar.gz
-Source Code (1.1):
+- Source Code (1.1):
https://github.com/Xylemon/xlennart/archive/1.1/xlennart-1.1.tar.gz
-Source Code (1.0):
+- Source Code (1.0):
https://github.com/Xylemon/xlennart/archive/1.0/xlennart-1.0.tar.gz
-Other Packages (Unofficial):
+- ALT Linux:
-ALT Linux: http://sisyphus.ru/en/srpm/Sisyphus/xlennart
+http://sisyphus.ru/en/srpm/Sisyphus/xlennart
-Arch: https://aur.archlinux.org/packages/xlennart-git/
+- Arch Linux:
-Chakra: http://chakraos.org/ccr/packages.php?ID=6940
+https://aur.archlinux.org/packages/xlennart-git/
-FreeBSD: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=195977
+- Chakra:
-OpenBSD Modifications:
+http://chakraos.org/ccr/packages.php?ID=6940
-Can be found at http://openports.se/games/xlennart
+- FreeBSD:
-And in OpenBSD 5.7 (coming soon) you can install XLennart via
+https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=195977
+
+- OpenBSD:
pkg_add xlennart
-##Options
+Options
+-------
-l <n> Start at level n.
@@ -127,44 +135,38 @@ pkg_add xlennart
options are supported.
-##Screenshots
+Screenshots
+-----------
1.1 (Outdated):
-![alt tag](http://www.bloodbathsoftworks.com/xylemon/images/screenshots/xlennart/xlennartscreen3.png)
+![alt tag](https://www.bloodbathsoftworks.com/xylemon/images/projects/screenshots/xlennart/xlennartscreen3.png)
1.0 (Outdated):
-![alt tag](http://www.bloodbathsoftworks.com/xylemon/images/screenshots/xlennart/xlennartscreen1.png)
-![alt tag](http://www.bloodbathsoftworks.com/xylemon/images/screenshots/xlennart/xlennartscreen2.png)
-
-##Authors
-
-Main Programmer:
-
- Brian Wellington <bwelling@xbill.org> for XBill 2.1.
-
- Gethyn ThomasQuail <xylem2020@gmail.com> for XLennart.
-
-Programming & graphics:
-
- Matias Duarte <matias@hyperimage.com> for XBill 2.0.
+![alt tag](https://www.bloodbathsoftworks.com/xylemon/images/projects/screenshots/xlennart/xlennartscreen1.png)
+![alt tag](https://www.bloodbathsoftworks.com/xylemon/images/projects/screenshots/xlennart/xlennartscreen2.png)
- Gethyn ThomasQuail <xylem2020@gmail.com> for XLennart.
+Credits
+-------
- Daniel Reurich <daniel@reurich.kiwi.nz> for XLennart
- graphical character rework.
+- Xylemon <staff@bloodbathsoftworks.com>: "Programmer" and artwork.
+- Daniel Reurich <daniel@reurich.kiwi.nz>: Graphical character rework.
+- Brian Wellington <bwelling@xbill.org>: Programmer for XBill.
+- Matias Duarte <matias@hyperimage.com>: Artist for XBill.
-See README.Credits for everyone involved.
+See Credits.md for everyone involved.
-##Disclaimer
+Disclaimer
+----------
-XLennart is not a personal attack against anyone, it's just a harmless
-parody/commentary on a situation in Linux and Unix history. I do not desire or
-condone the act of violence against any of the Red Hat developers. Remember folks,
-this is just a game!
+XLennart is **NOT** a personal attack against anyone, it's just a harmless
+parody/commentary on a situation in Linux and Unix history. I do not
+desire or condone the act of violence against any of the Red Hat
+developers. Remember folks, this is just a game!
-Also note that this game is NOT affiliated with Bloodbath Softworks, any mentions of
-the copyright going to Bloodbath Softworks in the previous releases were simply a
-mistake. Only relation Bloodbath had to XLennart was the hosting of the main
-page and files. This will be reuploaded to another domain someday...
+Also note that this game is **NOT** affiliated with Bloodbath Softworks, any
+mentions of the copyright going to Bloodbath Softworks in the previous
+releases were simply a mistake. Only relation Bloodbath had to XLennart
+was the hosting of the main page and files. This will be reuploaded to
+another domain someday... \ No newline at end of file